Changes for Season 2?

Re: Changes for Season 2?

A.

May get stale for a few posters with a lack of finals.

15/15 would be more appealing and a compromise.
 
Re: Changes for Season 2?

hougie;300169 said:
A.

May get stale for a few posters with a lack of finals.

15/15 would be more appealing and a compromise.
Who is this mature, level headed poster? :D

Quite possibly 15 each may be the way to go.
 
Re: Changes for Season 2?

hougie;300169 said:
A.

May get stale for a few posters with a lack of finals.

15/15 would be more appealing and a compromise.

15/15 could actually work. 5 Home Game, 5 Away and 5 Neutral per side. Sounds fair.

Actually 10 OD's, 15 Tests as i don't think you can have Neutral one dayers.
 
Re: Changes for Season 2?

Maybe 20 ODers and 15 tests? I think there should be more OD games than tests.

If I had to choose between those though I'd go for B (20/20)
 
Re: Changes for Season 2?

I hate od's

Tests allow for more banter cause there longer.

Although Od are interesting n the way that there fast and in one day.

It would be boring with all tests.
 
Re: Changes for Season 2?

They can be good, and ODers are usually blowouts, or easy wins. I really don't mind actually.
 
Re: Changes for Season 2?

15 Tests
10 OD's

5 Tests @ Home
5 Tests @ Opposition Home
5 Tests @ randomly chosen venue

5 OD's @ Home
5 OD's @ Opposition Home

That's the way I'd go

The 5 neutral Tests would be a random pitch (I'm assuming)?...
 
Re: Changes for Season 2?

breeno;300183 said:
Im with 15/15, great suggestion.

We could also go the 10 Test Route (5 home, 5 away) and 20 OD's (10 home, 10 away)

Test R1 [A vs. B, C vs. D, E vs. F]
OD R1
OD R2
Test R2 [A vs. C, B vs. F, D vs. E]
OD R3
OD R4
Test R3 [A vs. D, B vs. E, C vs. F]
OD R5
OD R6
Test R4 [A vs. E, C vs. B, D vs. F]
OD R7
OD R8
Test R5 [A vs. F, C vs. E, B vs. D]
OD R9
OD R10
Test R6 [B vs. A, D vs. C, F vs. E]
OD R11
OD R12
Test R7 [C vs. A, F vs. B, E vs. D]
OD R13
OD R14
Test R8 [D vs. A, E vs. B, F vs. C]
OD R15
OD R16
Test R9 [E vs. A, B vs. C, F vs. D]
OD R17
OD R18
Test R10 [F vs. A, E vs. C, D vs. B]
OD R19
OD R20

Feasible?
 
Re: Changes for Season 2?

A, C or E (my own creation).

Absolutely no chance of having 20 tests and 20 ODD's. Far too long and would take at least eight months to go through which is fair portion of time. Most of us have seen what happened when the BFFCL had a 26-round competition, people got bored about halfway through with random competitions occuring partway through the season. That saw a mass exodus of players and a sizable decrease in interest.

Option A would be my preferred choice. Although the season would be short, interest would stay high as the season would go for no longer than four and a half months and would guarantee the majority of the competition's players have at least a passing interest. I believe this option is a lot more feasible than option B which would go for double the amount of time which is not far off a whole year. The experienced players in this comp will know that posters are very fickle when it comes to fantasy cricket and those who don't get a go or those who don't want to wait around for the season to finish or for games to be played will lose interest and/or leave. Considering we are a small unit, we can't afford that to happen. At the moment we should be looking at expanding the competition but also keeping things simple as we have a lot of players who are new to the fantasy cricket concept. Long seasons, new competitions, complicated systems only add to the confusion and people are more likely to just give up rather than stick around and actually get their head around things.

Option C would be another one I am willing to entertain. Having more ODD's than tests would give that comp a more realistic touch but could result in people getting annoyed with the lack of test cricket (since everyone loves it so much). The previous fantasy comp on here tried a similar system and had limited success but had a lot less posters back then compared to what we have now. I would only be in favour of this option provided two ODD's are played every six days with one test and two ODD's to be played every 11 days. Having a cycle like this would result in the home and away season being played in just less than four months with finals taking up another month on top of that. Ideally, a system such as this could be played twice in an annual period.

The final system is my own but is a play on the 15/15 concept suggested earlier on. Each team plays 15 tests and ODD's but the 5 home, 5 away and 5 neutral games system is scrapped in favour of an 8/7 split. Now, some of you are thinking that's unfair but the trade-off comes in the other comp. For example, a team that plays eight home games in the test comp will only play seven home games in the ODI arena. A 15-round system implies that each side plays each other a total of three times so one team will get one home game and two away games or vice-versa. To simplify this further the Wizards and the Magic play each other three times in the test arena. The Magic get two home games with the Wizards getting one. In order to even the playing field, the Wizards will play the Magic twice at home in the one-dayers but only once away. This system means that teams play a combined 15 games at home and 15 games away through the two comps and hence gives the competition an even keel.

Another alternative is to rotate who gets home advantage each season. Again, using the example above, the Magic play two tests at home and only one away against the Wizards in season two. For season three, this is reversed with the Magic playing only one test at home and two away. Over the course of two seasons, teams would play 30 home games and 30 away matches (combined test and ODD formats). The WAFL (Western Australian Football League) uses a similar concept. Those teams who play each other three times in a season will have the H&A games reversed for the next season (i.e. one away/two home then two away/one home in the next season).

Option D is pointless, the 20 tests alone means 100 playing days with breaks inbetween. Playing 20 tests would take four months (allowing for a one-day break either side of the tests). Add in the one-dayers and you got a comp which goes for about seven months (allowing for finals also), maybe even longer.
 
Re: Changes for Season 2?

LJP is the man.

15 Tests and 15 OD'ers. 8/7 split, reversed for the other form of the game.

Sounds good LJP.

I still prefer the two OD'ers to be played in between each Test match
 
Re: Changes for Season 2?

Ljp86;300252 said:
A, C or E (my own creation).

Absolutely no chance of having 20 tests and 20 ODD's. Far too long and would take at least eight months to go through which is fair portion of time. Most of us have seen what happened when the BFFCL had a 26-round competition, people got bored about halfway through with random competitions occuring partway through the season. That saw a mass exodus of players and a sizable decrease in interest.

Option A would be my preferred choice. Although the season would be short, interest would stay high as the season would go for no longer than four and a half months and would guarantee the majority of the competition's players have at least a passing interest. I believe this option is a lot more feasible than option B which would go for double the amount of time which is not far off a whole year. The experienced players in this comp will know that posters are very fickle when it comes to fantasy cricket and those who don't get a go or those who don't want to wait around for the season to finish or for games to be played will lose interest and/or leave. Considering we are a small unit, we can't afford that to happen. At the moment we should be looking at expanding the competition but also keeping things simple as we have a lot of players who are new to the fantasy cricket concept. Long seasons, new competitions, complicated systems only add to the confusion and people are more likely to just give up rather than stick around and actually get their head around things.

Option C would be another one I am willing to entertain. Having more ODD's than tests would give that comp a more realistic touch but could result in people getting annoyed with the lack of test cricket (since everyone loves it so much). The previous fantasy comp on here tried a similar system and had limited success but had a lot less posters back then compared to what we have now. I would only be in favour of this option provided two ODD's are played every six days with one test and two ODD's to be played every 11 days. Having a cycle like this would result in the home and away season being played in just less than four months with finals taking up another month on top of that. Ideally, a system such as this could be played twice in an annual period.

The final system is my own but is a play on the 15/15 concept suggested earlier on. Each team plays 15 tests and ODD's but the 5 home, 5 away and 5 neutral games system is scrapped in favour of an 8/7 split. Now, some of you are thinking that's unfair but the trade-off comes in the other comp. For example, a team that plays eight home games in the test comp will only play seven home games in the ODI arena. A 15-round system implies that each side plays each other a total of three times so one team will get one home game and two away games or vice-versa. To simplify this further the Wizards and the Magic play each other three times in the test arena. The Magic get two home games with the Wizards getting one. In order to even the playing field, the Wizards will play the Magic twice at home in the one-dayers but only once away. This system means that teams play a combined 15 games at home and 15 games away through the two comps and hence gives the competition an even keel.

Another alternative is to rotate who gets home advantage each season. Again, using the example above, the Magic play two tests at home and only one away against the Wizards in season two. For season three, this is reversed with the Magic playing only one test at home and two away. Over the course of two seasons, teams would play 30 home games and 30 away matches (combined test and ODD formats). The WAFL (Western Australian Football League) uses a similar concept. Those teams who play each other three times in a season will have the H&A games reversed for the next season (i.e. one away/two home then two away/one home in the next season).

Option D is pointless, the 20 tests alone means 100 playing days with breaks inbetween. Playing 20 tests would take four months (allowing for a one-day break either side of the tests). Add in the one-dayers and you got a comp which goes for about seven months (allowing for finals also), maybe even longer.


Good write up, and I agree. As long as the Kings get 8 test home games;)


But I like the 5/5/5 best. The neutral games could also be on random pitches.
 
Re: Changes for Season 2?

You don't want to let the comp go for to long, i think it should be a 10 match season for tests+ODs or 15 at most.
 
Re: Changes for Season 2?

It's so hard to have people come on here, and stay on here. The longer the season, the more likely people will drop off! 10 games is perfect!

I like the salary idea. Maybe a bidding war, or a draft system with trading?

ie "I'll trade you biggie for a pair of old socks?"

We could actually give the captains $1,000,000 vcash and they can use that to trade etc. but they can't bet that money. Thats to use to trade and buy players. this is a scenario that we can use:

Magic buy Jolldo for $100,000. Wizards get the cash, but Jolldo gets 10% towards his cash to gamble. That way everyone gets something. Obviously the money levels would have to be decided on so guys don't have massive amounts to bet with.
 
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